Mathematics · Geometry

3D Distance Calculator

Calculate Euclidean distance between two points in three dimensions.

Runs locally
Your numbers

Inputs and results stay in this browser. Change one value at a time to explore the relationship.

Live construction3D displacement
3D displacementA projected coordinate view from (0, 0, 0) to (2, 3, 6).P₁P₂xyz

Change an input to reshape this diagram.

Your inputCalculatedPassed forward in chains
3D distance7
Δx2
Δy3
Δz6

Calculation steps

  1. Displacement=(2,3,6).
  2. Distance=√(2²+3²+6²)=7.

Understand 3D distance

One idea, three depths

Choose how deeply to explain 3D distance

3D distance: Calculate Euclidean distance between two points in three dimensions.

Age 5Explain it to a 5-year-oldStart with a picture

Imagine using 3D distance to answer this question: calculate euclidean distance between two points in three dimensions? Enter x₁, y₁, z₁, and 3 other inputs; the calculator shows 3D distance. For example: (0,0,0) to (2,3,6) has distance 7. The answer tells you 3D distance.

Age 15Explain it to a 15-year-oldConnect it to the formula

The Pythagorean theorem extends by adding the squared displacement along a third perpendicular axis. The rule is d=√[(x₂−x₁)²+(y₂−y₁)²+(z₂−z₁)²]. Its input values are x₁, y₁, z₁, x₂, y₂, z₂, and the main result is 3D distance. For example: (0,0,0) to (2,3,6) has distance 7.

CollegeExplain it at college levelState the model precisely

This calculator evaluates the stated 3d distance relation over the valid real-number domain stated below. The implemented relation is d=√[(x₂−x₁)²+(y₂−y₁)²+(z₂−z₁)²], evaluated from x₁, y₁, z₁, x₂, y₂, z₂ to produce 3D distance. The Pythagorean theorem extends by adding the squared displacement along a third perpendicular axis. Coordinates must share the same axes and units.

Inputs and valid domain

  • x₁ must be a finite real number.
  • y₁ must be a finite real number.
  • z₁ must be a finite real number.
  • x₂ must be a finite real number.
  • y₂ must be a finite real number.
  • z₂ must be a finite real number.

Important boundary: Coordinates must share the same axes and units.

The formula

d=√[(x₂−x₁)²+(y₂−y₁)²+(z₂−z₁)²]

How the calculator works through it

It substitutes x₁, y₁, z₁, x₂, y₂, z₂ into the formula and exposes every numerical step above. The main output is 3D distance, accompanied by Δx, Δy, Δz.

Read the result correctly

The 3D distance is the direct answer to “calculate euclidean distance between two points in three dimensions.” Read it with the units shown beside the inputs; a sign, angle, percentage or rate changes what the number means.

A worked check

(0,0,0) to (2,3,6) has distance 7.

Where this model stops being reliable

Coordinates must share the same axes and units.

Learn it by changing one value

Begin with the worked example, then change one value while keeping the others fixed. Compare the new result and calculation steps to identify which part of the formula changed.

Dictionary terms behind this calculator

Before studying the codeWhat you should know firstUse the calculator immediately, or check the foundations before reading the implementation.

These foundations help you understand why 3D distance works. They never block the calculator, and “optional” means useful context rather than a hidden requirement.

Hard requirements

  • Reading formulas and substituting values

    3D distance uses d=√[(x₂−x₁)²+(y₂−y₁)²+(z₂−z₁)²]. You need to recognise what each side represents before substituting the stated inputs or rearranging the relationship.

    Review this foundation about 4 min

Strong support

Optional enrichment

  • Angles and geometric relationships

    Angle language provides useful geometric context for extending 3D distance to related shapes and constructions.

    Review this foundation about 4 min
Learn the missing foundationsI already know these — show the code

Mathematics → algorithm → program

Implement this calculation in code

These are direct reference implementations of the calculator's principal relationship and first output. They run locally and include a small known-answer check where the language supports it.

Algorithm

  1. Read x₁, y₁, z₁, x₂, y₂, z₂.
  2. Evaluate the principal relationship: d=√[(x₂−x₁)²+(y₂−y₁)²+(z₂−z₁)²].
  3. Return 3D distance and check the domain conditions described above.
Python
            from math import *

def distance_3d(x1, y1, v1, x2, y2, v2) -> float:
    return sqrt(((((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1))) + ((v2 - v1) * (v2 - v1))))

assert abs(distance_3d(0, 0, 0, 2, 3, 6) - 7) < 1e-6 * max(1.0, abs(7))
          
Current calculator valuesUpdates when you change an input above.
              
            
C
            #include <assert.h>
#include <math.h>

double distance_3d(double x1, double y1, double v1, double x2, double y2, double v2) {
    return sqrt(((((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1))) + ((v2 - v1) * (v2 - v1))));
}

int main(void) {
    const double expected = 7;
    const double actual = distance_3d(0, 0, 0, 2, 3, 6);
    assert(fabs(actual - expected) < 1e-6 * fmax(1.0, fabs(expected)));
}
          
Current calculator valuesUpdates when you change an input above.
              
            
C++
            #include <cassert>
#include <cmath>
#include <numbers>

double distance_3d(double x1, double y1, double v1, double x2, double y2, double v2) {
    return std::sqrt(((((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1))) + ((v2 - v1) * (v2 - v1))));
}

int main() {
    constexpr double expected = 7;
    const double actual = distance_3d(0, 0, 0, 2, 3, 6);
    assert(std::fabs(actual - expected) < 1e-6 * std::fmax(1.0, std::fabs(expected)));
}
          
Current calculator valuesUpdates when you change an input above.
              
            
Linux x86-64 assembly

x86-64 NASM · System V ABI · Linux · SSE2 with libm where required

            ; double distance_3d(double x1, double y1, double v1, double x2, double y2, double v2)
; Linux x86-64 NASM · System V ABI · first eight doubles in xmm0–xmm7
global distance_3d
section .text

distance_3d:
    push rbp
    mov rbp, rsp
    sub rsp, 144
    movsd [rbp-8], xmm0
    movsd [rbp-16], xmm1
    movsd [rbp-24], xmm2
    movsd [rbp-32], xmm3
    movsd [rbp-40], xmm4
    movsd [rbp-48], xmm5
    movsd xmm0, [rbp-32]
    subsd xmm0, [rbp-8]
    movsd [rbp-88], xmm0
    movsd xmm0, [rbp-32]
    subsd xmm0, [rbp-8]
    movsd [rbp-96], xmm0
    movsd xmm0, [rbp-88]
    mulsd xmm0, [rbp-96]
    movsd [rbp-80], xmm0
    movsd xmm0, [rbp-40]
    subsd xmm0, [rbp-16]
    movsd [rbp-112], xmm0
    movsd xmm0, [rbp-40]
    subsd xmm0, [rbp-16]
    movsd [rbp-120], xmm0
    movsd xmm0, [rbp-112]
    mulsd xmm0, [rbp-120]
    movsd [rbp-104], xmm0
    movsd xmm0, [rbp-80]
    addsd xmm0, [rbp-104]
    movsd [rbp-72], xmm0
    movsd xmm0, [rbp-48]
    subsd xmm0, [rbp-24]
    movsd [rbp-136], xmm0
    movsd xmm0, [rbp-48]
    subsd xmm0, [rbp-24]
    movsd [rbp-144], xmm0
    movsd xmm0, [rbp-136]
    mulsd xmm0, [rbp-144]
    movsd [rbp-128], xmm0
    movsd xmm0, [rbp-72]
    addsd xmm0, [rbp-128]
    movsd [rbp-64], xmm0
    sqrtsd xmm0, [rbp-64]
    movsd [rbp-56], xmm0
    movsd xmm0, [rbp-56]
    leave
    ret
          
Current calculator valuesUpdates when you change an input above.
              
            
MATLAB
            function result = distance_3d(x1, y1, v1, x2, y2, v2)
    result = sqrt(((((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1))) + ((v2 - v1) * (v2 - v1))));
end
          
Current calculator valuesUpdates when you change an input above.
              
            
Wolfram Language
            ClearAll[mwCalculate];
mwCalculate[x1_, y1_, v1_, x2_, y2_, v2_] := Sqrt[((((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1))) + ((v2 - v1) * (v2 - v1)))];
          
Current calculator valuesUpdates when you change an input above.
              
            

Continue in mathematical software

The downloaded file includes your current inputs and first calculated result. It is created locally.

Floating-point answers can differ slightly by language, compiler and processor. Compare within a suitable tolerance rather than assuming every decimal representation will be identical.

Supporting sourcesAcademic referencesPrimary standards, textbooks and complete citations

Standards, reading and academic references

Use the calculator as the worked interaction, then consult the primary standards and academic textbooks listed below. MW SysArc links to the original sources; the explanation on this page is original and does not reproduce them.

Algebra and Trigonometry 2e

Read the related free OpenStax mathematics chapters
Cite this book
APA 7
Abramson, J. (2021). Algebra and trigonometry 2e. OpenStax. https://openstax.org/books/algebra-and-trigonometry-2e/pages/1-introduction-to-prerequisites
MLA 9
Abramson, Jay. Algebra and Trigonometry 2e. OpenStax, 2021, https://openstax.org/books/algebra-and-trigonometry-2e/pages/1-introduction-to-prerequisites.
Chicago author-date
Abramson, Jay. 2021. Algebra and Trigonometry 2e. Houston, TX: OpenStax. https://openstax.org/books/algebra-and-trigonometry-2e/pages/1-introduction-to-prerequisites.

OpenStax entries are free to read online. Follow the licence shown on each linked source before redistributing or adapting its content.

Reuse the page responsiblyCite this pageAPA, MLA, Chicago, Harvard, BibTeX and RIS

These formats cite this calculator page itself. They are separate from the academic references above, which support the mathematical method and terminology.

APA 7

MW SysArc. (2026, July 21). 3D Distance Calculator. MW SysArc Tools. https://math.mwsysarc.com/geometry/3d-distance

MLA 9

MW SysArc. “3D Distance Calculator.” MW SysArc Tools, 21 July 2026, https://math.mwsysarc.com/geometry/3d-distance. Accessed 31 Aug. 2026.

Chicago 17

MW SysArc. “3D Distance Calculator.” MW SysArc Tools. Published July 21, 2026. Accessed August 31, 2026. https://math.mwsysarc.com/geometry/3d-distance.

Harvard

MW SysArc (2026) ‘3D Distance Calculator’, MW SysArc Tools. Published 21 July 2026. Available at: https://math.mwsysarc.com/geometry/3d-distance (Accessed: 31 August 2026).

BibTeX and RIS records

BibTeX

@misc{mwsysarc_distance_3d_2026,
  author = {{MW SysArc}},
  title = {3D Distance Calculator},
  howpublished = {MW SysArc Tools},
  year = {2026},
  url = {https://math.mwsysarc.com/geometry/3d-distance},
  note = {Published July 21, 2026; accessed August 31, 2026}
}

RIS

TY  - ELEC
AU  - MW SysArc
TI  - 3D Distance Calculator
T2  - MW SysArc Tools
PY  - 2026
DA  - 2026-07-21
Y2  - 2026-08-31
UR  - https://math.mwsysarc.com/geometry/3d-distance
N1  - Published July 21, 2026
ER  -

Clear answers

Frequently asked questions

What does the 3D distance do?

Calculate Euclidean distance between two points in three dimensions.

How does the 3D distance work?

The calculator applies d=√[(x₂−x₁)²+(y₂−y₁)²+(z₂−z₁)²]. The Pythagorean theorem extends by adding the squared displacement along a third perpendicular axis.

What can I learn from the 3D distance?

It connects the mathematical rule to your chosen numbers and shows each calculation step. Change one input at a time to see how the result responds.

Does MW SysArc receive or store what I enter?

No. The calculation runs locally in your browser. MW SysArc does not receive or store your calculation inputs.

How should I use the result?

Use the steps to understand the method, then verify important school or professional work using the notation and rounding rules required in your setting.

Last reviewed . Calculations tested .

MW SysArc Certified